THIRST Branding / Illustration / Packaging / Game Design / Spring 2025
Collaborators: Lucy De Greling, Nicolas ProtheroThirst is a resource management card game where players draw from a shared water supply and spend this water on infrastructures and other cards for unique advantages, however doing so contaminates the supply and in turn affects all players. Focused around the themes of global water scarcity, the tradgedy of the commons, and greed, this game’s design features a bright color palette and hand-drawn illustrations indended to feel light-hearted while still allowing players to consider how their own actions might affect the world’s water supply.